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Global Gaming Headset Market Research Report 2024

Global Gaming Headset Market Research Report 2024

Publishing Date : Jan, 2024

License Type :
 

Report Code : 1392035

No of Pages : 114

Synopsis
The gaming headset, generally designed and used purely for gaming, some gaming headphones are capable of pulling double duty, channeling music as well as gaming sound effects. To meet a gamer’s needs and demands, gaming headsets come equipped with many different features, such as microphones for communicating with fellow online gamers. Gaming headsets are used with all types of gaming consoles and computers. Many are also designed to block out any ambient noise, completely immersing a player within the world of gaming.
The global Gaming Headset market was valued at US$ 2167.1 million in 2023 and is anticipated to reach US$ 3616.6 million by 2030, witnessing a CAGR of 7.5% during the forecast period 2024-2030.
China is the largest Gaming Headset market with about 43% market share. Europe is follower, accounting for about 20% market share.
The key players are Turtle Beach, Sony, Sennheiser, PDP-Pelican, Skullcandy, Microsoft (XBOX), Plantronics, Logitech, Somic, SteelSeries, Audio-Technica, Creative Technology, Cooler Master, Big Ben, Corsair, Mad Catz-TRITTON, Gioteck, Accessories 4 Technology, Trust International, Kotion Electronic, Hama GmbH, Thrustmaster, Razer, Genius etc. Top 3 companies occupied about 26% market share.
This report aims to provide a comprehensive presentation of the global market for Gaming Headset, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Gaming Headset.
Report Scope
The Gaming Headset market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Gaming Headset market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Gaming Headset manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Turtle Beach
Sennheiser
Sony
Logitech
Hyperx (HP)
Somic
Razer
Corsair
SteelSeries
Plantronics
Audio-Technica
Kotion Electronic
Trust International
Creative Technology
Thrustmaster
Big Ben
PDP-Pelican
Mad Catz
Cooler Master
KYE System Corp (Genius)
Segment by Type
Over-ear
In-ear
Segment by Application
Personal Use
Commercial Use
Consumption by Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Indonesia
Thailand
Malaysia
Philippines
Vietnam
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
U.A.E
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Detailed analysis of Gaming Headset manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Sales, revenue of Gaming Headset in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 8: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 9: The main points and conclusions of the report.
Index
1 Gaming Headset Market Overview
1.1 Product Overview and Scope of Gaming Headset
1.2 Gaming Headset Segment by Type
1.2.1 Global Gaming Headset Market Value Comparison by Type (2024-2030)
1.2.2 Over-ear
1.2.3 In-ear
1.3 Gaming Headset Segment by Application
1.3.1 Global Gaming Headset Market Value by Application: (2024-2030)
1.3.2 Personal Use
1.3.3 Commercial Use
1.4 Global Gaming Headset Market Size Estimates and Forecasts
1.4.1 Global Gaming Headset Revenue 2019-2030
1.4.2 Global Gaming Headset Sales 2019-2030
1.4.3 Global Gaming Headset Market Average Price (2019-2030)
1.5 Assumptions and Limitations
2 Gaming Headset Market Competition by Manufacturers
2.1 Global Gaming Headset Sales Market Share by Manufacturers (2019-2024)
2.2 Global Gaming Headset Revenue Market Share by Manufacturers (2019-2024)
2.3 Global Gaming Headset Average Price by Manufacturers (2019-2024)
2.4 Global Gaming Headset Industry Ranking 2022 VS 2023 VS 2024
2.5 Global Key Manufacturers of Gaming Headset, Manufacturing Sites & Headquarters
2.6 Global Key Manufacturers of Gaming Headset, Product Type & Application
2.7 Gaming Headset Market Competitive Situation and Trends
2.7.1 Gaming Headset Market Concentration Rate
2.7.2 The Global Top 5 and Top 10 Largest Gaming Headset Players Market Share by Revenue
2.7.3 Global Gaming Headset Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.8 Manufacturers Mergers & Acquisitions, Expansion Plans
3 Gaming Headset Retrospective Market Scenario by Region
3.1 Global Gaming Headset Market Size by Region: 2019 Versus 2023 Versus 2030
3.2 Global Gaming Headset Global Gaming Headset Sales by Region: 2019-2030
3.2.1 Global Gaming Headset Sales by Region: 2019-2024
3.2.2 Global Gaming Headset Sales by Region: 2025-2030
3.3 Global Gaming Headset Global Gaming Headset Revenue by Region: 2019-2030
3.3.1 Global Gaming Headset Revenue by Region: 2019-2024
3.3.2 Global Gaming Headset Revenue by Region: 2025-2030
3.4 North America Gaming Headset Market Facts & Figures by Country
3.4.1 North America Gaming Headset Market Size by Country: 2019 VS 2023 VS 2030
3.4.2 North America Gaming Headset Sales by Country (2019-2030)
3.4.3 North America Gaming Headset Revenue by Country (2019-2030)
3.4.4 U.S.
3.4.5 Canada
3.5 Europe Gaming Headset Market Facts & Figures by Country
3.5.1 Europe Gaming Headset Market Size by Country: 2019 VS 2023 VS 2030
3.5.2 Europe Gaming Headset Sales by Country (2019-2030)
3.5.3 Europe Gaming Headset Revenue by Country (2019-2030)
3.5.4 Germany
3.5.5 France
3.5.6 U.K.
3.5.7 Italy
3.5.8 Russia
3.6 Asia Pacific Gaming Headset Market Facts & Figures by Country
3.6.1 Asia Pacific Gaming Headset Market Size by Country: 2019 VS 2023 VS 2030
3.6.2 Asia Pacific Gaming Headset Sales by Country (2019-2030)
3.6.3 Asia Pacific Gaming Headset Revenue by Country (2019-2030)
3.6.4 China
3.6.5 Japan
3.6.6 South Korea
3.6.7 India
3.6.8 Australia
3.6.9 Taiwan
3.6.10 Indonesia
3.6.11 Thailand
3.6.12 Malaysia
3.6.13 Philippines
3.7 Latin America Gaming Headset Market Facts & Figures by Country
3.7.1 Latin America Gaming Headset Market Size by Country: 2019 VS 2023 VS 2030
3.7.2 Latin America Gaming Headset Sales by Country (2019-2030)
3.7.3 Latin America Gaming Headset Revenue by Country (2019-2030)
3.7.4 Mexico
3.7.5 Brazil
3.7.6 Argentina
3.8 Middle East and Africa Gaming Headset Market Facts & Figures by Country
3.8.1 Middle East and Africa Gaming Headset Market Size by Country: 2019 VS 2023 VS 2030
3.8.2 Middle East and Africa Gaming Headset Sales by Country (2019-2030)
3.8.3 Middle East and Africa Gaming Headset Revenue by Country (2019-2030)
3.8.4 Turkey
3.8.5 Saudi Arabia
3.8.6 U.A.E
4 Segment by Type
4.1 Global Gaming Headset Sales by Type (2019-2030)
4.1.1 Global Gaming Headset Sales by Type (2019-2024)
4.1.2 Global Gaming Headset Sales by Type (2025-2030)
4.1.3 Global Gaming Headset Sales Market Share by Type (2019-2030)
4.2 Global Gaming Headset Revenue by Type (2019-2030)
4.2.1 Global Gaming Headset Revenue by Type (2019-2024)
4.2.2 Global Gaming Headset Revenue by Type (2025-2030)
4.2.3 Global Gaming Headset Revenue Market Share by Type (2019-2030)
4.3 Global Gaming Headset Price by Type (2019-2030)
5 Segment by Application
5.1 Global Gaming Headset Sales by Application (2019-2030)
5.1.1 Global Gaming Headset Sales by Application (2019-2024)
5.1.2 Global Gaming Headset Sales by Application (2025-2030)
5.1.3 Global Gaming Headset Sales Market Share by Application (2019-2030)
5.2 Global Gaming Headset Revenue by Application (2019-2030)
5.2.1 Global Gaming Headset Revenue by Application (2019-2024)
5.2.2 Global Gaming Headset Revenue by Application (2025-2030)
5.2.3 Global Gaming Headset Revenue Market Share by Application (2019-2030)
5.3 Global Gaming Headset Price by Application (2019-2030)
6 Key Companies Profiled
6.1 Turtle Beach
6.1.1 Turtle Beach Corporation Information
6.1.2 Turtle Beach Description and Business Overview
6.1.3 Turtle Beach Gaming Headset Sales, Revenue and Gross Margin (2019-2024)
6.1.4 Turtle Beach Gaming Headset Product Portfolio
6.1.5 Turtle Beach Recent Developments/Updates
6.2 Sennheiser
6.2.1 Sennheiser Corporation Information
6.2.2 Sennheiser Description and Business Overview
6.2.3 Sennheiser Gaming Headset Sales, Revenue and Gross Margin (2019-2024)
6.2.4 Sennheiser Gaming Headset Product Portfolio
6.2.5 Sennheiser Recent Developments/Updates
6.3 Sony
6.3.1 Sony Corporation Information
6.3.2 Sony Description and Business Overview
6.3.3 Sony Gaming Headset Sales, Revenue and Gross Margin (2019-2024)
6.3.4 Sony Gaming Headset Product Portfolio
6.3.5 Sony Recent Developments/Updates
6.4 Logitech
6.4.1 Logitech Corporation Information
6.4.2 Logitech Description and Business Overview
6.4.3 Logitech Gaming Headset Sales, Revenue and Gross Margin (2019-2024)
6.4.4 Logitech Gaming Headset Product Portfolio
6.4.5 Logitech Recent Developments/Updates
6.5 Hyperx (HP)
6.5.1 Hyperx (HP) Corporation Information
6.5.2 Hyperx (HP) Description and Business Overview
6.5.3 Hyperx (HP) Gaming Headset Sales, Revenue and Gross Margin (2019-2024)
6.5.4 Hyperx (HP) Gaming Headset Product Portfolio
6.5.5 Hyperx (HP) Recent Developments/Updates
6.6 Somic
6.6.1 Somic Corporation Information
6.6.2 Somic Description and Business Overview
6.6.3 Somic Gaming Headset Sales, Revenue and Gross Margin (2019-2024)
6.6.4 Somic Gaming Headset Product Portfolio
6.6.5 Somic Recent Developments/Updates
6.7 Razer
6.6.1 Razer Corporation Information
6.6.2 Razer Description and Business Overview
6.6.3 Razer Gaming Headset Sales, Revenue and Gross Margin (2019-2024)
6.4.4 Razer Gaming Headset Product Portfolio
6.7.5 Razer Recent Developments/Updates
6.8 Corsair
6.8.1 Corsair Corporation Information
6.8.2 Corsair Description and Business Overview
6.8.3 Corsair Gaming Headset Sales, Revenue and Gross Margin (2019-2024)
6.8.4 Corsair Gaming Headset Product Portfolio
6.8.5 Corsair Recent Developments/Updates
6.9 SteelSeries
6.9.1 SteelSeries Corporation Information
6.9.2 SteelSeries Description and Business Overview
6.9.3 SteelSeries Gaming Headset Sales, Revenue and Gross Margin (2019-2024)
6.9.4 SteelSeries Gaming Headset Product Portfolio
6.9.5 SteelSeries Recent Developments/Updates
6.10 Plantronics
6.10.1 Plantronics Corporation Information
6.10.2 Plantronics Description and Business Overview
6.10.3 Plantronics Gaming Headset Sales, Revenue and Gross Margin (2019-2024)
6.10.4 Plantronics Gaming Headset Product Portfolio
6.10.5 Plantronics Recent Developments/Updates
6.11 Audio-Technica
6.11.1 Audio-Technica Corporation Information
6.11.2 Audio-Technica Gaming Headset Description and Business Overview
6.11.3 Audio-Technica Gaming Headset Sales, Revenue and Gross Margin (2019-2024)
6.11.4 Audio-Technica Gaming Headset Product Portfolio
6.11.5 Audio-Technica Recent Developments/Updates
6.12 Kotion Electronic
6.12.1 Kotion Electronic Corporation Information
6.12.2 Kotion Electronic Gaming Headset Description and Business Overview
6.12.3 Kotion Electronic Gaming Headset Sales, Revenue and Gross Margin (2019-2024)
6.12.4 Kotion Electronic Gaming Headset Product Portfolio
6.12.5 Kotion Electronic Recent Developments/Updates
6.13 Trust International
6.13.1 Trust International Corporation Information
6.13.2 Trust International Gaming Headset Description and Business Overview
6.13.3 Trust International Gaming Headset Sales, Revenue and Gross Margin (2019-2024)
6.13.4 Trust International Gaming Headset Product Portfolio
6.13.5 Trust International Recent Developments/Updates
6.14 Creative Technology
6.14.1 Creative Technology Corporation Information
6.14.2 Creative Technology Gaming Headset Description and Business Overview
6.14.3 Creative Technology Gaming Headset Sales, Revenue and Gross Margin (2019-2024)
6.14.4 Creative Technology Gaming Headset Product Portfolio
6.14.5 Creative Technology Recent Developments/Updates
6.15 Thrustmaster
6.15.1 Thrustmaster Corporation Information
6.15.2 Thrustmaster Gaming Headset Description and Business Overview
6.15.3 Thrustmaster Gaming Headset Sales, Revenue and Gross Margin (2019-2024)
6.15.4 Thrustmaster Gaming Headset Product Portfolio
6.15.5 Thrustmaster Recent Developments/Updates
6.16 Big Ben
6.16.1 Big Ben Corporation Information
6.16.2 Big Ben Gaming Headset Description and Business Overview
6.16.3 Big Ben Gaming Headset Sales, Revenue and Gross Margin (2019-2024)
6.16.4 Big Ben Gaming Headset Product Portfolio
6.16.5 Big Ben Recent Developments/Updates
6.17 PDP-Pelican
6.17.1 PDP-Pelican Corporation Information
6.17.2 PDP-Pelican Gaming Headset Description and Business Overview
6.17.3 PDP-Pelican Gaming Headset Sales, Revenue and Gross Margin (2019-2024)
6.17.4 PDP-Pelican Gaming Headset Product Portfolio
6.17.5 PDP-Pelican Recent Developments/Updates
6.18 Mad Catz
6.18.1 Mad Catz Corporation Information
6.18.2 Mad Catz Gaming Headset Description and Business Overview
6.18.3 Mad Catz Gaming Headset Sales, Revenue and Gross Margin (2019-2024)
6.18.4 Mad Catz Gaming Headset Product Portfolio
6.18.5 Mad Catz Recent Developments/Updates
6.19 Cooler Master
6.19.1 Cooler Master Corporation Information
6.19.2 Cooler Master Gaming Headset Description and Business Overview
6.19.3 Cooler Master Gaming Headset Sales, Revenue and Gross Margin (2019-2024)
6.19.4 Cooler Master Gaming Headset Product Portfolio
6.19.5 Cooler Master Recent Developments/Updates
6.20 KYE System Corp (Genius)
6.20.1 KYE System Corp (Genius) Corporation Information
6.20.2 KYE System Corp (Genius) Gaming Headset Description and Business Overview
6.20.3 KYE System Corp (Genius) Gaming Headset Sales, Revenue and Gross Margin (2019-2024)
6.20.4 KYE System Corp (Genius) Gaming Headset Product Portfolio
6.20.5 KYE System Corp (Genius) Recent Developments/Updates
7 Industry Chain and Sales Channels Analysis
7.1 Gaming Headset Industry Chain Analysis
7.2 Gaming Headset Key Raw Materials
7.2.1 Key Raw Materials
7.2.2 Raw Materials Key Suppliers
7.3 Gaming Headset Production Mode & Process
7.4 Gaming Headset Sales and Marketing
7.4.1 Gaming Headset Sales Channels
7.4.2 Gaming Headset Distributors
7.5 Gaming Headset Customers
8 Gaming Headset Market Dynamics
8.1 Gaming Headset Industry Trends
8.2 Gaming Headset Market Drivers
8.3 Gaming Headset Market Challenges
8.4 Gaming Headset Market Restraints
9 Research Finding and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.1.1 Research Programs/Design
10.1.2 Market Size Estimation
10.1.3 Market Breakdown and Data Triangulation
10.2 Data Source
10.2.1 Secondary Sources
10.2.2 Primary Sources
10.3 Author List
10.4 Disclaimer

Published By : QY Research

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